Pilot Design and Experiment Card
Purpose: find out you’re wrong while it’s still cheap.
A pilot that succeeds and changes nothing was a demonstration, not a pilot.
Avoiding the pilot trap
The classic failure: pilot with a volunteer team, an enthusiastic manager, unlimited support and daily attention. It succeeds. You scale it to teams with none of those things and it collapses — then everyone concludes the people were the difference.
Design against it:
| Do | Don’t |
|---|---|
| Pick an ordinary team | Pick the most enthusiastic team |
| Pick a merely competent manager | Pick your best manager |
| Give the support you can actually scale | Give unlimited hand-holding |
| Run through a busy period | Run through a quiet week |
| Include a sceptic | Volunteers only |
If a pilot needs three people on site every day to work, you have learned that the design doesn’t work — that’s a genuinely valuable finding, and much cheaper now than in month four.
Experiment card
Card
Experiment: _______________
Behaviour targeted (B#): _______________
Barrier addressed: _______________
Hypothesis:
“If we _______________, then [who] will [do what],
because [which barrier is removed].”
Where: _______________
How many people: _______________
Duration: _______________ (minimum 2 weeks — week 1 is novelty)
Primary measure: _______________
Baseline (captured before starting): _______________
Success threshold: _______________
Counter-measure (what we check hasn’t got worse): _______________
We will stop / change if: _______________
Decision date: _______________
Who decides: _______________
⚠️ Capture the baseline before you start. The single most common pilot error. Without it you cannot tell whether anything happened, and you will be reduced to arguing about impressions.
Comparison — pick the strongest you can afford
| Design | Strength | Effort |
|---|---|---|
| Before/after, one team | Weak — anything could explain it | Low |
| Before/after + a comparison team | Decent — controls for the general environment | Low |
| Two teams, two different interventions | Good — tells you which is better | Medium |
| Staggered rollout across several teams | Strong and natural in a wave plan | Medium |
The staggered rollout is usually the best value. You’re rolling out in waves anyway; sequencing them deliberately gives you a comparison group for free, at no extra cost and no ethical awkwardness.
What to collect
Quantitative (daily, automated where possible)
- The behaviour count itself
- Time taken
- Error / rework rate
- Counter-measure — the thing you’re worried about
Qualitative (twice weekly, 10 minutes)
- What was annoying today?
- What did you do instead when it didn’t work?
- What would you change?
The qualitative data is where the design fixes come from. The quantitative data is what convinces the steering group. You need both, for different audiences.
Review — 45 minutes
- What did we predict? Read the hypothesis aloud, unchanged.
- What happened? Numbers first, no interpretation.
- What surprised us? ⭐ The most valuable question in the meeting.
- What did people do that we didn’t design for? Workarounds are design feedback, not misbehaviour.
- What are we changing? Must be at least one thing.
- Scale, adjust, or stop?
Outcome
Result: ☐ Scale ☐ Adjust and re-run ☐ Stop
What we’re changing: _______________
Who told us (credit them publicly): _______________
What we still don’t know: _______________
Reporting a pilot that didn’t work
This is a test of your credibility, and an opportunity.
“The pilot didn’t get the adoption we expected, and it told us why: the process assumed people were at a desk, and 60% of them aren’t. That’s a design assumption we’d have carried into all six regions. Fixing it now costs two weeks. Finding it in October would have cost the programme.”
Framed this way, a failed pilot is the best possible advertisement for piloting — and for you. Leaders who have been burned by big-bang rollouts recognise the value immediately.
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