Intervention Design Worksheet
Converts diagnosis into designed action. One per target behaviour.
The rule this enforces: no intervention without a named barrier. Anything that can’t name the barrier it addresses gets cut. This single discipline removes most of the waste from a change plan.
1 · The behaviour
Fill in
B-number: ___
Who: _______________
Does what, when: _______________
Instead of: _______________
Current frequency: _______________
Target frequency: _______________
2 · The barrier — from evidence
From Barrier Analysis — COM-B Interview Guide.
| COM-B component | Score 1–5 | Evidence |
|---|---|---|
| Physical Capability | _ |
|
| Psychological Capability | _ |
|
| Physical Opportunity | _ |
|
| Social Opportunity | _ |
|
| Reflective Motivation | _ |
|
| Automatic Motivation | _ |
Primary barrier: _______________
Secondary barrier: _______________
3 · Which intervention functions can work
Use the mapping from COM-B and the Behaviour Change Wheel:
Physical Capability → Training, Enablement
Psychological Capability → Education, Training, Enablement
Physical Opportunity → Restriction, Env. restructuring, Enablement
Social Opportunity → Restriction, Env. restructuring, Modelling, Enablement
Reflective Motivation → Education, Persuasion, Incentivisation, Coercion
Automatic Motivation → Persuasion, Incentivisation, Coercion,
Env. restructuring, Modelling, Enablement
Candidate functions for my primary barrier: _______________
4 · Generate options
Take each candidate function and generate 2–3 concrete tactics. Raid Nudge Library and run the sprint in EAST — Easy Attractive Social Timely.
| # | Function | Concrete tactic | Effort |
|---|---|---|---|
| 1 | |||
| 2 | |||
| 3 | |||
| 4 | |||
| 5 | |||
| 6 |
Force at least one “change the path” option
Every list should contain at least one option that changes the environment rather than the person — a default, a removed field, a switched-off legacy route, an agenda change. These are usually the cheapest and most durable, and they’re the ones a group of people brainstorming will systematically under-produce.
5 · APEASE filter
Score 1–5. See COM-B and the Behaviour Change Wheel.
| # | Accept. | Practic. | Effect. | Afford. | Side-eff. | Equity | Total |
|---|---|---|---|---|---|---|---|
| 1 | |||||||
| 2 | |||||||
| 3 | |||||||
| 4 | |||||||
| 5 | |||||||
| 6 |
Selected: ___________
Rejected, and why (write this down — you will be asked): ___________
6 · The intervention spec
Spec
What we will do: _______________
Who does it: _______________
To whom: _______________
Starting: _______________
How long: _______________
Cost / effort: _______________
What we expect to see, by when: _______________
How we’ll know it worked: _______________
What we’ll do if it doesn’t: _______________
That last line matters. Interventions that fail quietly consume budget indefinitely. Set a kill criterion now, while it’s not personal.
7 · Side-effects check
- What might get worse?
___________ - Who might this disadvantage — a shift, a site, part-time staff, a role?
___________ - What might people do to game it?
___________ - Does it conflict with an existing target or incentive?
___________
⚠️ The gaming question is not cynical, it’s necessary. If you measure a behaviour, people will optimise for the measure. Ask “what’s the laziest way to score well on this without doing the real thing?” — and design that out before launch.
The stack
Single interventions rarely shift a behaviour. Aim for a stack of three to four across different components:
| Layer | Example | Purpose |
|---|---|---|
| Make it easy | Cut form from 12 fields to 4 | Removes Physical Opportunity barrier |
| Make it normal | Weekly team-level adoption, positive framing | Social Opportunity |
| Make it cued | New behaviour attached to end-of-call | Automatic Motivation |
| Make it rewarded | System returns something useful within 24h | Reflective + Automatic Motivation |
| Make it required | Monday meeting runs off new system only | Restriction / Env. restructuring |
Log the result in T — Intervention Note, then test it with Pilot Design and Experiment Card.
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